export default {
    "名称": "冥火炼炉",
    "备注": "令目标每回合开始时受到（施法者等级*2/5/10）点气血流失，持续到战斗结束。",
    "灵宝算法": function (fight_data, src_unit, target_unit, lb, consummer) {
        let jj = 0;
        if (consummer === 1) {
            jj = src_unit["等级"] * 2;
        } else if (consummer === 3) {
            jj = src_unit["等级"] * 5;
        } else if (consummer === 7) {
            jj = src_unit["等级"] * 10;
        }
        src_unit["冥火炼炉"] = jj + lb["境界"];
        G.FightComputingUtils.computing_skill(fight_data, src_unit, target_unit, lb["名称"]);
    },
}